First Game Launched (prototype version though)


Hi! I'm Game Alchemist Leo (for now at least, as I sometimes want to change my name) and I've released my first project!

I'm excited for it as it is the first time I make a game so small and yet with the capability of being fun and the potential to grow. Some of my previous projects I had to cancel because I realized the scope was too big, (for example, a roguelike game was planned for a year, a very intense year, but upon being 6 months in, I realized I couldn't keep up with the project, and that it would take something like 3 years instead) but you learn overtime, and if you don't surrender I believe you'll reach far, so let's continue.

This project is a smaller scope for a bigger one I had in mind, basically, took that bigger project and shortened it for what I thought was the duration of a spooky game jam (I don't remember it's exact name) but I misread it, the real duration was 1 week, I planned the project for two weeks and ended up finishing what I wanted to do in 3, and it has unsolved bugs and basically no graphics other than the models in the current version, but from never posting anything to posting something, although unfinished, seems like a lot of progress to me, my first game yay! lol

Feel free to play the game and give lot's of feedback as I'm interested to see your what you like and what can be improved, anything you can give as long as it's your true opinion *thumbsup*


Thanks for reading!

Leo.

Files

CrushKeletons 0.1.7z (Windows) 36 MB
72 days ago
CrushKeletons 0.1 (Mac).app.rar 46 MB
72 days ago

Get CrushKeletons [Prototype]

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